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Tokyo Back Alley – Evening Scene

A photorealistic Tokyo back alley at dusk, designed with production-ready modular workflows, optimized hero assets, and atmospheric set dressing. The scene balances mood-driven storytelling with strict real-time performance standards.
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Workflow & Pipeline
- Modeling: Blender (Low Poly with High-to-Low baking)
- Texturing: Substance Painter (PBR workflow, grounded realism)
- Environment Assembly & Rendering: Unreal Engine 5 (Lumen lighting, Nanite-ready workflow)
- Set Dressing & Decals: Megascans assets for detail grounding
- VFX: Custom Niagara smoke asset for ambient atmosphere
- Color Grading: DaVinci Resolve for final cinematic tone
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Optimization & Technical Standards
- Built with game production practices in mind
- UV Atlassing & Stacking for efficient texture use
- Minimal material usage to reduce draw calls
- Balanced texel density across assets for consistency
- LOD-ready topology with polycounts optimized for performance

4K Cinematic

Custom Niagara Smoke Emitter For The Cart Burner Smoke Effect

References

References