This project highlights modular workflows essential for scalable game development. The asset pack features walls, floors, and roofs for storytelling integration and enhancement of gameplay. It demonstrates how reusability can maintain consistency across large-scale environments.
Role: 3D Environment Artist
Responsibilities: Designed and developed a modular asset pack optimized for Unreal Engine, focusing on maintaining scalability and reusability for large-scale game environments. Tasks included creating assets such as walls, floors, and roofs that enhance gameplay and storytelling, ensuring aesthetic consistency, and integrating assets seamlessly into the game engine.
Tools Used: Unreal Engine, Blender, Substance 3D Painter, Photoshop
Research Applied: Research by Hristov & Kyuchukova (2021) emphasizes the efficiency and scalability of modular workflows, while Smith & Taylor (2023) discuss ensuring narrative cohesion in reusable assets.